AI Insights · Timothy · April 2024
Top 5 Casual Games Performance in Guatemala Q1 2024
In Q1 2024, the top 5 casual games in Guatemala showed varied trends in downloads, revenue, and active users. Sensor Tower data provides detailed insights.
In the first quarter of 2024, the top 5 casual games in Guatemala demonstrated diverse performance trends across downloads, revenue, and active users, according to data from Sensor Tower.
Coin Master by Moon Active saw weekly revenue peaking at approximately $5.3K in the second week of January. Weekly downloads varied, with a high of 727 in the first week of January, dipping to 386 by the end of February. The game maintained a relatively stable weekly active user base, starting at 14.5K in early January and ending at 13.1K in late March.
King's Candy Crush Saga experienced consistent weekly revenue, reaching around $4.6K in early February and closing the quarter at $4.3K. Weekly downloads showed a downward trend from 15.9K in early January to 8.1K in mid-March, with a slight recovery to 10K by the end of the quarter. The game maintained a robust active user base, fluctuating between 252K and 227K.
Royal Match from Dream Games reported a steady increase in weekly revenue, peaking at $2.9K in early March. Downloads saw significant fluctuations, with a high of 7.5K in the first week of February and a low of 3.5K in mid-March. Active users showed a steady rise, starting at 36.4K in early January and ending at 40.4K by the end of March.
MONOPOLY GO! by Scopely, Inc. exhibited varied weekly revenue, reaching a peak of $3.3K in mid-March. Downloads fluctuated, starting at 4.6K in early January and dropping to 1.9K by mid-March, before rising again to 2.5K by the end of the quarter. Active users showed a peak of 11.4K in the second week of January, with numbers stabilizing around 8K by the end of March.
Gardenscapes from Playrix had a consistent weekly revenue, peaking at $2.3K in the final week of March. Downloads varied, starting at 4.4K in early January and dipping to 2.3K by the end of February, before slightly recovering to 2.6K by the end of March. Active users peaked at 43K in the fourth week of January, stabilizing around 30.9K by the end of the quarter.
For more detailed insights into the performance of these top casual games, visit Sensor Tower.